Showing posts with label storyboard. Show all posts
Showing posts with label storyboard. Show all posts

Jun 2, 2013

Days come and go

Two days ago I turned 25! Feeling quite... normal, I guess? Indifferent would be the best word to describe it.

So, lets celebrate this. Let's do the same thing that we did last year: Give me ideas to draw and I'll draw them. I mean come on, I really need to do something now that I have a 2 week vacation from work. If I don't, I keep doing stupid tests like this on photoshop:


Lots of sparkles.

And now an announcement..


In case you didn't know, an art book of Angry Birds has been released (few month ago)! It has art from game department, concept art from animation department (there's few storyboard panels made by me!) and some behind the scenes information of different projects and game launches. Our book department did excellent job putting all this together!

If you want to have a sneak peek of the book you can check it from Parka Blogs. He reviews all kinds of art books (mostly from games and animation) and gives you good idea what to expect. I usually check his reviews before I buy any new additions to my collection.

You can find Angry Birds: Hatching a Universe from amazon.com or amazon.co.uk. In Finland the book will be released 15.6.

Woo!

Feb 10, 2012

Working title, part 2

So far:
- storyboard is complete
- animatic is complete
- 5 shots of 21 are roughly animated
- music is under development

Looking good.

I’m not going to show the animatic here but you can have some screenshots. They are not in specific order.






Backgrounds are still missing because it depends on the music what they will look like.

This is going to be insanely short animation. Right now the animatic is 1 minute and 10 seconds long. Wow. Of course it will be possible that it will be few seconds longer but that’s still very short.

I decided that half of the animation will be drawn on paper and the other half digitally. I will especially draw those scenes digitally that worked perfectly on animatic. The other scenes that are good but still have some staging problems, I will try to figure out by drawing them on paper.

I would love to draw every single scene on paper but there are many problems with it:

1. Scanning takes too much time.

2. Some of the storyboard’s digital drawings have already perfect keyframes for animation. All they need is some inbetweening and that can be done on computer.

3. When I start to animate on paper I get tensed because my mind keeps telling me that everything has to be done perfectly. I just can’t relax and just work. I had the same problem before when I worked on my first animated short. It has been two years now and I still haven’t got rid of that feeling.

It will be interesting to see if there’s any difference between digitally and traditionally drawn scenes in the final work after the clean-up. Hmm.

And here’s a rough sculpture of the rabbit that I made one night (because obviously the best time to sculpt is nightime!):







The model was made from children’s clay and it has some wire inside to support it. And yes, because it was made from children’s clay it means that it doesn’t dry. At all. But it will be easy to reuse!

Remember when I said that the ears will be tough to animate? Turns out that those are the easiest parts. The thoughest is the head. THE HEAD. What the-

----

Previous posts:

Part 1